Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2022, Cilt: 6 Sayı: 3, 256 - 261, 20.07.2022
https://doi.org/10.31127/tuje.987141

Öz

Kaynakça

  • Aarseth E (2001). Computer Game Studies, Year One, Game Studies: International Journal of Computer Game Research, 1(1).
  • Aarseth E (2003). Playing Research: Methodological Approaches to Game Analysis. Computer Game Theory Compendium.
  • Ahl D H (1983). Creative Computing Video & Arcade Games.
  • Aoe J, Morimoto K, Shishibori M & Park K-H (1996). A Trie Compaction Algorithm for a Large Set of Keys, IEEE Transactions on Knowledge and Data Engineering, 8(3), 476-491.
  • Appel A W & Jacobson G J (1988). The World’s Fastest Scrabble Program. Communications of the ACM, 31(5), 572-578.
  • Bates B (2004). Game Design: The Art and Business of Creating Games. Boston, MA: Thomson Course Technology.
  • Crochemore M & Vérin R (1997). Direct Construction of Compact Directed Acyclic Word Graphs, 8th Annual Symposium, CPM 97, Aarhus, Denmark, 116-129.
  • Huizinga J (1995). Homo Ludens, (Çev. MA. Kılıçbay), İstanbul: Ayrıntı Yayınları.
  • Jansen J A & Boekee D E (1990). On the significance of the directed acyclic word graph in cryptology, Advances in Cryptology — AUSCRYPT '90, Lecture Notes in Computer Science, 453, Springer-Verlag, pp. 318–326, doi:10.1007/BFb0030372, ISBN 3-540-53000-2.
  • Mitchell B L (2001). Game Design Essentials, Indianapolis: John Wiley & Sons, Inc.
  • Perrin D (1990). Finite Automata, in: J. van Leeuwen, ed., Handbook of Theoretical Computer Science, Elsevier, Amsterdam, Vol. A, 3-57.
  • Rouse R (2005). Game Design, Theory and Practice (Wordware Game Developer’s Library). USA: Worldware Publishing.
  • Su H, Zhao V (2011). Alive Character Design: For Games, Animation and Film, Beijing: CYPI Press.
  • Yılmaz E & Çağıltay K (2015). History of Digital Games in Turkey, Digra Uluslar Arası Konferansı.

Word-based game development on Android with an efficient graphical data structure

Yıl 2022, Cilt: 6 Sayı: 3, 256 - 261, 20.07.2022
https://doi.org/10.31127/tuje.987141

Öz

Today, new games are released every day, and the virtual reality market is developing in a similar way to the rapidly growing smartphone ecosystem about 10 years ago. In addition to this, mobile games that take place with smartphones in people’s daily lives can be downloaded to their phones for free, without paying any money, only with an internet connection. In this sense, a mobile game on android has been designed and developed about word games for this study. These word games need to have fast feedback and fast research time to the users and the players. In this context, Directed Acyclic Word Graph (DAWG) has been used and applied for giving fast feedback in the developed game “Kelimetris” in the study. The game “Kelimetris” has been explained in detail step by step with showing its captures, screenshots, UML diagrams and code blocks. In addition, this study has showed – the graphical data structure – DAWG’s efficiency and usability in word-based games on mobile phones on Android. As a result, this study will have had a positive effect on the relationship between data structures and mobile games with the contribution of the developed game “Kelimetris” and the finite state machine DAWG.

Kaynakça

  • Aarseth E (2001). Computer Game Studies, Year One, Game Studies: International Journal of Computer Game Research, 1(1).
  • Aarseth E (2003). Playing Research: Methodological Approaches to Game Analysis. Computer Game Theory Compendium.
  • Ahl D H (1983). Creative Computing Video & Arcade Games.
  • Aoe J, Morimoto K, Shishibori M & Park K-H (1996). A Trie Compaction Algorithm for a Large Set of Keys, IEEE Transactions on Knowledge and Data Engineering, 8(3), 476-491.
  • Appel A W & Jacobson G J (1988). The World’s Fastest Scrabble Program. Communications of the ACM, 31(5), 572-578.
  • Bates B (2004). Game Design: The Art and Business of Creating Games. Boston, MA: Thomson Course Technology.
  • Crochemore M & Vérin R (1997). Direct Construction of Compact Directed Acyclic Word Graphs, 8th Annual Symposium, CPM 97, Aarhus, Denmark, 116-129.
  • Huizinga J (1995). Homo Ludens, (Çev. MA. Kılıçbay), İstanbul: Ayrıntı Yayınları.
  • Jansen J A & Boekee D E (1990). On the significance of the directed acyclic word graph in cryptology, Advances in Cryptology — AUSCRYPT '90, Lecture Notes in Computer Science, 453, Springer-Verlag, pp. 318–326, doi:10.1007/BFb0030372, ISBN 3-540-53000-2.
  • Mitchell B L (2001). Game Design Essentials, Indianapolis: John Wiley & Sons, Inc.
  • Perrin D (1990). Finite Automata, in: J. van Leeuwen, ed., Handbook of Theoretical Computer Science, Elsevier, Amsterdam, Vol. A, 3-57.
  • Rouse R (2005). Game Design, Theory and Practice (Wordware Game Developer’s Library). USA: Worldware Publishing.
  • Su H, Zhao V (2011). Alive Character Design: For Games, Animation and Film, Beijing: CYPI Press.
  • Yılmaz E & Çağıltay K (2015). History of Digital Games in Turkey, Digra Uluslar Arası Konferansı.
Toplam 14 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Mühendislik
Bölüm Articles
Yazarlar

Mustafa Batar 0000-0002-8231-6628

Yayımlanma Tarihi 20 Temmuz 2022
Yayımlandığı Sayı Yıl 2022 Cilt: 6 Sayı: 3

Kaynak Göster

APA Batar, M. (2022). Word-based game development on Android with an efficient graphical data structure. Turkish Journal of Engineering, 6(3), 256-261. https://doi.org/10.31127/tuje.987141
AMA Batar M. Word-based game development on Android with an efficient graphical data structure. TUJE. Temmuz 2022;6(3):256-261. doi:10.31127/tuje.987141
Chicago Batar, Mustafa. “Word-Based Game Development on Android With an Efficient Graphical Data Structure”. Turkish Journal of Engineering 6, sy. 3 (Temmuz 2022): 256-61. https://doi.org/10.31127/tuje.987141.
EndNote Batar M (01 Temmuz 2022) Word-based game development on Android with an efficient graphical data structure. Turkish Journal of Engineering 6 3 256–261.
IEEE M. Batar, “Word-based game development on Android with an efficient graphical data structure”, TUJE, c. 6, sy. 3, ss. 256–261, 2022, doi: 10.31127/tuje.987141.
ISNAD Batar, Mustafa. “Word-Based Game Development on Android With an Efficient Graphical Data Structure”. Turkish Journal of Engineering 6/3 (Temmuz 2022), 256-261. https://doi.org/10.31127/tuje.987141.
JAMA Batar M. Word-based game development on Android with an efficient graphical data structure. TUJE. 2022;6:256–261.
MLA Batar, Mustafa. “Word-Based Game Development on Android With an Efficient Graphical Data Structure”. Turkish Journal of Engineering, c. 6, sy. 3, 2022, ss. 256-61, doi:10.31127/tuje.987141.
Vancouver Batar M. Word-based game development on Android with an efficient graphical data structure. TUJE. 2022;6(3):256-61.
Flag Counter